Networking Device
Introduction
- Network Segments
- NICs
- Repeaters
- Hubs
- Bridges
- Switches
- Routers and Brouters
- Gateways
Extending Networks
Extending Networks |
Network Segments
- No exact definition, usually an area of a LAN, the cable connecting two devices
- “The area of the network bound by bridges or switches where collisions are propagated, or the area bound by a router to prevent the propagation of broadcasts”
- The more devices which are added to the network the more traffic – solution use a device to ‘filter’ the traffic.
- Such a device reduces congestion, and improves overall performance .
- Dividing a network in to segments allows the majority of traffic to stay remain local.
Broadcast
- A broadcast is a signal sent by one device and read by all other devices on the network
- Can be used to send a message to all users, may be used by network to find the identity of all the computers on the network
- Consumes bandwidth, problem quickly becomes evident as more devices are added to the network
- Broadcast Domain – defines the boundary of broadcasts, some devices stop a message passing through (edge of domain), others pass the message on (hubs)
Collision Domains
- Collisions occur when two or more devices transmit at the same time.
- This causes the electrical charge of the signal to increase – a collision
- All devices in the same collision domain cease transmitting for a random amount of time – to ensure they do not all attempt to start transmitting at the same time again
- Network, broadcast and collision domains are no longer the same since the introduction of switches
Network Interface Card (NIC)
At source:
- Receives the data packet from the Network Layer
- Attaches its the MAC address to the data packet
- Attaches the MAC address of the destination device to the data packet
- Converts data in to packets suitable for the particular network (Ethernet, Token Ring, FDDI)
- Converts packets in to electrical, light or radio signals
- Provides the physical connection to the media
As a destination device
- Provides the physical connection to the media
- Translates the signal in to data
- Reads the MAC address to see if it matches its own address
- If it does match, passes the data to the Network Layer
Repeater
- Allows the connection of segments
- Extends the network beyond the maximum length of a single segment
- Functions at the Physical Layer of the OSI model
- A multi-port repeater is known as a Hub
- Connects segments of the same network, even if they use different media
Has three basic functions
- Receives a signal which it cleans up
- Re-times the signal to avoid collisions
- Transmits the signal on to the next segment
Hub
- A central point of a star topology
- Allows the multiple connection of devices
- Can be more than a basic Hub – providing additional services (Managed Hubs, Switched Hubs, Intelligent Hubs)
- In reality a Hub is a Repeater with multiple ports
- Functions in a similar manner to a Repeater
- Works at the Physical Layer of the OSI model
- Passes data no matter which device it is addressed to
- This feature adds to congestion
- Use large Hubs (24 port), or stacking them exacerbates this negative feature
Hub Features
- Type of media connection needed
- Number of ports
- Speed
- Managed or Unmanaged
- Requirement for Uplink Port ? (allows two Hubs to be connected using a patch cable – crossover cable)
- Token Ring Hubs are known as MAUs
Bridge
- Like a Repeater or Hub it connects segments
- Works at Data Layer – not Physical
- Uses Mac address to make decisions
- Acts as a ’filter’, by determining whether or not to forward a packet on to another segment
- Builds a Bridging Table, keeps track of devices on each segment
- Filters packets, does not forward them, by examining their MAC address
- It forwards packets whose destination address is on a different segment from its own
- It divides a network in to multiple collision domains – so reducing the number of collisions
- Uses the Spanning Tree Protocol (STP) – to decide whether to pass a packet on to a different network segment
Switch
- A multiport Bridge, functioning at the Data Link Layer
- Each port of the bridge decides whether to forward data packets to the attached network
- Keeps track of the Mac addresses of all attached devices (just like a bridge)
- Similarly priced to Hubs – making them popular
- Acts like a Hub, but filters like a Bridge
- Each port on a Switch is a collision domain
Brouter
- Functions both as Bridge and a Router – hence name
- Can work on networks using different protocols
- Can be programmed only to pass data packets using a specific protocol forward to a segment – in this case it is functioning in a similar manner to a Bridge
- If a Brouter is set to route data packets to the appropriate network with a routed protocol such as IP, it is functioning as a Router.
Router
- Works at Network Layer in an intelligent manner
- Can connect different network segments, if they are in the same building or even on the opposite side of the globe
- Work in LAN, MAN and WAN environments
- Allows access to resources by selecting the best path
- Can interconnect different networks – Ethernet with Token Ring
- Changes packet size and format to match the requirements of the destination network
- Two primary functions – to determine the ‘best path’ and to share details of routes with other routers
- Routing Table – a database which keeps track of the routes to networks and the associated costs
- Static Routing – routes are manually configured by a network administrator
- Dynamic Routing – adjust automatically to changes in network topology, and information it receives from other routers
- Routing Protocol – uses a special algorithm to route data across a network eg RIP
Gateway
- Allows different networks to communicate by offering a translation service from one protocol stack to another
- They work at all levels of the OSI model – due to the type of translation service they are providing
- Address Gateway – connects networks using the same protocol, but using different directory spaces such as Message Handling Service
- Protocol Gateway – connects network using different protocols. Translates source protocol so destination can understand it
- Application Gateway – translates between applications such as from an Internet email server to a messaging server
Wireless Media
Wireless LAN or WLAN
- Wireless local area network that uses radio waves as its carrier
Wi-Fi ("Wireless Fidelity“)
- A set of standards for WLANs based on IEEE 802.11
Wi-Max
- Emerging technology that can cover ranges up to 10 miles or more
Satellite/Microwave
- High speed media used for longer distances and remote locations
Advantages and Disadvantages
Repeater
- Advantages – Can connect different types of media, can extend a network in terms of distance, does not increase network traffic
- Disadvantages – Extends the collision domain, can not filter data, can not connect different network architectures, limited number only can be used in network
Hub
- Advantages – Cheap, can connect different media types
- Disadvantages – Extends the collision domain, can not filter information, passes packets to all connected segments.
Bridge
- Advantages – Limits the collision domain, can extend network distances, uses MAC address to filter traffic, eases congestion, can connect different types of media, some can connect differing architectures
- Disadvantages – Broadcast packets can not be filtered, more expensive than a repeater, slower than a repeater – due to additional processing of packets.
Switch
- Advantages - Limits the collision domain, can provide bridging, can be configured to limit broadcast domain
- Disadvantages – More expensive than a hub or bridge, configuration of additional functions can be very complex.
Router
- Advantages – Limits the collision domain, can function in LAN or WAN, connects differing media and architectures, can determine best path/route, can filter broadcasts.
- Disadvantages – Expensive, must use routable protocols, can be difficult to configure (static routing), slower than a bridge.
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